Awesome Creative Technology¶
Businesses & groups that specialize in combining computing, design, art, and user experience.
Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art, and user experience.
This list hopes to compile the best creative technology businesses & groups across the world, both as a source of inspiration and as a reference point for potential employers of creative technologists.
Creative technologists by definition have a breadth of skills as opposed to a specific specialty, so it's difficult to categorize them. While this isn't a perfect organization, each group below generally specializes in the area to which they've been assigned.
- Creative Technology
- Collectives & Practices
- Themed Entertainment
- Experiential Pop-Ups
- Event Production
|1024 Architecture||[Paris]||architectural and digital works, orchestrated sound and light scores|
|Art + Com||[Berlin]||media sculptures, data installations, new media|
|Augmented Magic||[Paris]||augmented magic shows, digital installations|
|AV Controls||[NYC]||site-specific technology installations, digital landmarks|
|BREAKFAST||[NYC]||software-/hardware-driven artworks, flip discs|
|BRDG Studios||[Philadelphia]||digital moments in physical spaces, retail environments, art galleries, events|
|Comuzi||[London]||explore and imagine and prototyp and creatr future-forward creative concepts|
|Deeplocal||[Pittsburgh]||creative engineers, inventors, interactive experiences, human stories|
|Extrapolation Factory||[NYC]||research studio, futures studies, collaborative prototyping|
|FIELD||[London]||future aesthetics for design, motion, experiential|
|fuse*||[Modena, Italy]||live-media performances, experimentation, electronic music, digital arts|
|Future Colossal||[NYC]||experiential technologies in advertising and entertainment and art|
|Game Seven||[NYC] [LA]||intersection of sport and culture, brand stories|
|Giant Spoon||[NYC] [LA]||translate cultural trends into big ideas, experiential, gaming|
|Hotel Creative||[London]||retail, branding, exhibitions, events|
|Hovercraft||[Denver] [Portland]||interactive installations, site-specific content, retail, sports|
|Hush Studios||[NYC]||marketing and advertising, retail and DTC, archtecture|
|Invisible North||[NYC]||culturally fluent, thoughtful experiences, bring brands to life|
|Leviathan||[Chicago] [LA] [San Diego]||transform environments into exceptional experiences|
|Listen||[NYC]||sensory-driven brand assets, modern cultural landscape, sound, experiences|
|Manifold||[San Francisco] [LA] [Portland]||we hire smart people and get out of their way|
|Map||[London]||industrial designers who believe great design can solve problems|
|Marshmallow Laser Feast||[London]||leaving a slug trail of sensory nuggets as we journey through the cosmos|
|Midnight Commercial||[NYC]||unite the disparate digital and physical worlds|
|Moment Factory||[Montreal] [LA] [London] [Tokyo] [Paris] [NYC]||shows, destinations, content, interactive, scenography|
|Oat Foundry||[Philadelphia]||split-flap displays, electromechanical stuff, think tank, products, experiences|
|Onformative||[Berlin]||studio for digital art and design, challenge the boundaries between art and design and technology|
|Optimist||[LA] [NYC] [London] [Amsterdam] [Hamburg] [Berlin] [Prague]||architects of subculture, creative, design, strategy, production, content, brand experience|
|Patten Studio||[NYC]||informed by research at the MIT Media Lab, experiences that connect people|
|Rare Volume||[NYC]||design and technology studio, interactive video walls|
|Red Paper Hearts||[NYC]||art from real world interaction|
|Rosie Lee Creative||[London] [Amsterdam] [NYC]||design, creative, digital and consultancy|
|Second Story||[Atlanta] [Portland] [NYC]||exhibition, interactive, software, experience, hardware, VR, AR, projection|
|Staat||[Amsterdam]||branding, editorial, event, film, graphic design, illustration, installation, interactive, interior design, production, retail|
|StoreyStudio||[London]||spatial design, set design, window displays, moving image|
|Team Epiphany||[NYC] [LA]||influencer marketing, IRL, vertical integration|
|Tellart||[Providence] [Amsterdam] [San Francisco]||transformative experiences, invention, physical & digital experiences, new technologies|
|The Gathery||[NYC]||editorially-born creative agency specializing in brand marketing and content creation|
|The Projects||[London] [LA] [NYC] [Sydney]||brand consultancy, meaningful experiences, tell stories|
|UNIT9||[London] [LA] [NYC] [Berlin]||innovation architects, product designers, software engineers, gaming experts, creatives, art directors, designers, producers and film directors|
|VVOX||[NYC] [LA]||high-end design, code, fabrication, sound|
|VTProDesign||[LA]||high tech robotics and projection mapping|
|Yellow Studio||[NYC]||artistically-minded design, tv/concert/event production design, set design|
Collectives & Practices¶
Established artist collectives/practices that work with creative technology (here primarily for reference, not for career opportunities).
|Dave + Gabe||[NYC]||interactive installation studio, real-time animation, generative 3D sound|
|MSCHF||[NYC]||viral stunts and products, trying to do stuff that the world can't even define|
|NONOTAK Studio||[Paris]||light and sound installations, ethereal, immersive, dreamlike|
|panGenerator||[Warsaw, Poland]||new media art and design collective, mixing bits & atoms|
|Random International||[London] [Berlin]||experimental practice within contemporary art, human condition in an increasingly mechanised world|
|teamLab||[Tokyo]||full-room interactive projection mapping, interdisciplinary group of ultratechnologists|
|United Visual Artists||[London]||new technologies with traditional media, site-specific, instruments that manipulate perception|
|WHYIXD||[Taiwan]||cross-disciplinary art installations, dance, architecture, music|
Groups that mostly fabricate pieces for other creative technology companies.
|BEDNARK||[NYC]||full-service fabrication, production, install|
|Pink Sparrow||[NYC] [LA]||environmental design, project management|
|Visionary Effects||[Pittsburgh]||old-school manufacturing processes with digital design and fabrication|
Groups that design things for stage and amusement parks using creative technology.
|Adirondack Studios||[Glens Falls, NY] [Dubai] [Orlando] [Shanghai] [LA] [Singapore]||concept, schematic, design, construction, fabrication, installation, support|
|Hettema Group||[LA]||experiential, exhibit, live shows, theme parks, retail, dining, museums|
|Jason Sherwood Design||[NYC]||television and broadway and concert stage design|
Groups that create experential pop-up experiences full of creative technology.
|29 Rooms||-||multi-sensory installations, performances, and workshops|
|Color Factory||[NYC] [Houston]||collaborative interactive exhibit|
|Meow Wolf||[Santa Fe]||immersive and interactive experiences that transport audiences of all ages into fantastic realms of story and exploration|
|Museum of Ice Cream||[San Francisco] [NYC]||transforms concepts and dreams into spaces that provoke imagination and creativity|
|PopUpMob||[NYC] [LA] [London] [Paris]||one-stop shop for pop up experiences|
Groups that specialize in event production, often with a creative technology twist.
|Dera Lee Productions||[NYC]||theatre arts, story-telling|
|GPJ||[Austin] [Boston] [Dallas] [Detroit] [LA] [Nashville] [NYC] [San Francisco] [Silicon Valley]||immersive events and experiences|
|Sparks||[Philadelphia] [Detroit] [Connecticut] [Atlanta] [LA] [Las Vegas] [NYC] [San Francisco] [Shanghai]||trade show, experiential, retail|
Groups that generally design architecture with a leaning toward creative technology.
|Carlo Ratti Associatti||[Torino, Italy] [NYC] [UK]||design and innovation office, MIT Media Lab: Senseable City Lab|
|Olson Kundig||[Seattle] [NYC]||architecture, vessel that supports specific art installations, seamless spatial experience|
|SOFTlab||[NYC]||mixes research and creativity and technology with a strong desire to make working fun|
|Universal Design Studio||[London] [NYC]||driven by a deeply held belief in the transformative power of well designed and finely crafted spaces|
Groups that are have a more general focus, but have a knack for projects imbued with creative technology.
|&Walsh||[NYC]||brand strategy, art direction, design and production across all platforms|
|ManvsMachine||[London] [LA]||multidimensional creative studio|
|Media Monks||[Amsterdam] [London] [Dubai] [Stockholm] [NYC] [LA] [San Francisco] [Mexico City] [São Paulo] [Buenos Aires] [Shanghai] [Singapore]||creative production|
|R/GA||[Austin] [Chicago] [LA] [NYC] [Portland] [San Francisco] [Berlin] [Bucharest] [London] [Buenos Aires] [Santiago] [São Paulo] [Melbourne] [Shanghai] [Singapore] [Sydney] [Tokyo]||business, experience, and marketing transformation|
|The Mill||[London] [NYC] [LA] [Chicago] [Bangalore] [Berlin]||experience makers, media and brand activation, innovative design, and inventive technologies|
Groups that generally focus on designing museums and similar experiences using creative technology.
|Exploratorium||[San Francisco]||exhibits made in-house, public-facing workshop|
|GSM Project||[Montreal] [Singapore] [Dubai]||content first, exhibitions|
|Iglhaut + von Grote||[Berlin]||scenography, spatial mise-en-scène|
|Local Projects||[NYC]||experience Designers pushing the boundaries of human interaction|
Groups that have closed their doors are still useful for reference and inspiration. Check out the list of them here.