Haxe Game Development
Awesome Haxe Game Development
¶
A curated list of game development resources for Haxe 4, a high level strictly typed programming language which is used to produce cross-platform native code.
Feel free to update it.
Game engines¶
Those are Haxe 4 compatible game engines
* Armory (Kha) - An open-source 3D game engine with full Blender integration (Web, Mobile, Desktop, Consoles).
* Away3D - An open source, real-time 3D engine for OpenFL (Web, Mobile, Desktop).
* ceramic - Cross-platform 2D framework (Web, Mobile, Desktop, Unity).
* HaxeFlixel (OpenFL) - Free, cross-platform 2D game engine powered by OpenFL (Web, Mobile, Desktop, Consoles).
* Haxegon (OpenFL) - A programming library for beginners. Powered by OpenFL and Starling (Web, Mobile, Desktop, Consoles).
* Heaps - High Performance Game Framework (Web, Mobile, Desktop, Consoles).
* hxdefold - Haxe/Lua externs for Defold game engine (Web, Mobile, Desktop).
* OpenFL - Interactive game and app development library (Web, Mobile, Desktop, Consoles).
* Starling - The "Cross-Platform Game Engine", a popular Stage3D framework (Web, Mobile, Desktop).
* Stencyl (OpenFL) - Create Flash, HTML5, iOS, Android, and desktop games with no code (Mobile, Desktop).
* unreal.hx - Haxe Integration for Unreal (Web, Mobile, Desktop, Consoles).
* HxGodot (Godot 4.0) - A Haxe GDExtension for Godot 4 (Web, Mobile, Desktop, Consoles).
Low-level Engine¶
- Kha - Ultra-portable, high performance, open source multimedia framework (
Web,Mobile,Desktop,Consoles). - Lime - A flexible, lightweight layer for Haxe cross-platform developers (
Web,Mobile,Desktop). - linc_glfw - Desktop - GLFW binding (multi-platform library for OpenGL, OpenGL ES and Vulkan) (Desktop).
- NME - A cross-platform native backend (
Web,Mobile,Desktop). - 3DSHaxe - Make 3ds homebrew! (
3DS).
Physics¶
- echo - Simple Physics Library.
- haxebullet - Bullet 3D Physics.
- nape-haxe4 - Physics Engine (the original Haxe3 version of nape can be found here).
Architecture¶
IoC == Inversion of Control
EC == Entity Component
ECS == Entity-Component-System
FSM == Finite State Machine
MVC == Model View Controller
- awe6 -
IoC,EC- The inverted game framework, is a development tool focused on Future Proofing. - ecx -
ECS- An Entity Component System framework. - hexMachina -
MVC- A powerful multi-modular MVC framework. - OSIS -
ECS- Entity Component System architecture with networking support.
Networking¶
- Anette - Simple network library (no UDP).
- colyseus-hx - Multiplayer Game Client.
- haxe-simple-peer (js) - Haxe externs for simple-peer.
- hxWebSockets - Websockets for all platforms.
- Built-in - Heaps, OpenFL (HaxeFlixel & co), Kha (Armory).
Serialization and storage¶
- Bits - Binary bit flags with unlimited amount of bits.
- CastleDB - A structured static database easing collaboration.
- hxbit - A binary serialization and network synchronization library.
- PODStream - Plain Old Data serializer.
Games¶
- Darksburg - Heaps -
Desktop. - Dead Cells - Heaps -
Desktop,Consoles. - Defender's Quest - HaxeFlixel (OpenFL) -
Desktop,Consoles. - Defender's Quest 2 - HaxeFlixel (OpenFL) -
Desktop. - Dicey Dungeons - Haxegon (OpenFL) -
Desktop,Consoles. - Evoland - Heaps -
Desktop,Mobile. - Northgard - Heaps -
Desktop. - Papers, Please - OpenFL -
Desktop,iOS,PsVita. - Pocket Kingdom - HaxePunk (OpenFL)-
Desktop. - rymdkapsel - OpenFL -
Desktop,Mobile. - Spellbreak - unreal.hx -
PC,PS,Xbox,Switch. - The Westport Independent - Luxe -
Desktop,Mobile.
More showcase : * OpenFL showcase * HaxeFlixel showcase * itch.io showcase * HaxePunk showcase * Flambe showcase * Kha showcase
Miscellaneous¶
3rd party API¶
- SteamWrap - Native extension for the SteamAPI.
- newgrounds - Newgrounds API.
- hxgamejolt-api - Haxe bindings for GameJolt API.
AI¶
goap - Goal-oriented action planner for AI.
Animation¶
- spine-hx - Spine runtime automatically converted from the official Java/libgdx runtime.
- HaxeFlixel - Spine parser.
- Heaps-Spine - Spine player for heaps.
- heaps-aseprite - Load and render sprites and animations in Aseprite format.
- openfl-aseprite - Load and render sprites and animations in Aseprite format.
- openfl-spine - Render Spine animation in the OpenFL engine, rendering processing can be achieved throughSprite and Tilemap.
- ase - File format reader/writer for .ase/.aseprite without external dependencies.
- flxgif - Yagp's Gif Player for HaxeFlixel.
Audio¶
- sfxr-hx - Pure haxe implementation of Sfxr.
Color manipulation¶
- nxColor - Color manipulation library.
Collision¶
- differ - A separation axis theorem collision library.
Computer Vision¶
- Vision - Cross platform computer vision library.
Data structures¶
- polygonal-ds - Data structures for games.
Dialogues¶
- hxyarn - Parser and runner for Yarn dialogue files.
Editor¶
- flixel-studio - In-game editor for HaxeFlixel.
Helpers¶
- deepnightLibs - General gamedev purpose libs.
Localization¶
- firetongue - A translation/localization framework.
Map parser¶
- PyxelEdit Map Importer - Parser for maps generated by the editor PyxelEdit.
- Heaps - Built-in parser for Tiled.
- HaxeFlixel - Parser for Tiled & Ogmo.
- LEd - 2D level editor with a typed compile time loader.
- TiledHX - A comprehensive modern Tiled parser.
Math helpers¶
- hxmath - A game-oriented math library.
- haxe-glm - A toolset for using 2, 3, and 4 dimensional vectors and matrices, as well as quaternions.
- hx-vector2d - Worlds most complete Vector2d / Point class. With operator overloading.
Modding¶
- polymod - An atomic modding framework for games/apps.
Particles¶
- Sparkler - Modular Particle System.
Monetization¶
- extension-iap - Provides an access to in-app purchases (iOS) and in-app billing (Android) for OpenFL projects using a common API. Fork of this.
Pathfinding¶
- pathfinder - Easy A* pathfinding algorithm.
- astar - Versatile framework-agnostic A-star solver Library.
Procedural generation¶
- Dungeon builder - A set of dungeon generation algorithm (works w/ hx4 w/ minor changes).
Shaders¶
Sprite¶
- haxe-aseprite - Parser for .ase and .aseprite files.
Texture Packer¶
- hxpk - Port of the libGDX Texture Packer.
Tweening¶
- actuate - A flexible, fast "tween" library.
- YATL - Yet Another (Haxe) Tweening Library.
- TweenX/TweenXCore - Tween library.
UI¶
- domkit - CSS Components based strictly typed UI framework.
- flixel-ui - GUI library for HaxeFlixel.
- HaxeUI - UI library with multiple framework backends (HTML5, Kha, OpenFL, PixiJS, WxWidgets, and a number of others as works in progress).
- Feathers UI - Cross-platform graphical user interface components for creative frontend projects.
Video¶
- hxCodec - Adds native video playback on HaxeFlixel and OpenFL.
Articles¶
- Flash is dead, long live OpenFL!
- Flash is gone, what now?
- How I wrote my own 3D game engine and shipped a game with it in 20 months
- Building 42 games within a year — Insane game development
- Porting to console via Unity












